For those in development, there is the pervading sense that you have to perform really well to get ahead and to do that requires very little sleep and lots of time in the office. Traditionally, the game industry has been this way, but more and more software development firms are doing this...to their detriment. It is a well-known fact that very few developers last more than 5 years in the game development industry. The single most common cause for a developer to leave a game development firm is that they are spent, worn out, burned out (whichever term you are familiar with). The problem is NOT tight schedules. The problem is that developers everywhere seem to think they have no control over the schedule. However, some developers have it figured out: Break the schedule into three categories and allow the person who wants the job done to define two of them. The categories are time, money, and people. Every project is measurable in the amount of time it will take, how much mo
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