Skip to main content


Showing posts from December, 2004

Packaging is insane

I like drinking V8 Splash. I like watching DVDs. I like using my shaver. I like listening to music on CDs. I like using Windows XP. What do these things all have in common? They come in the world's most insanely difficult-to-open packaging. It is like some sadistical package designer decided to make everyone's life more difficult just to thwart a few thieves by closing off all access to opening the item. The end result is that this Christmas season resulted in a lot of personal human damage because people pulled a muscle or sliced a finger when using a knife on the extremely dense plastic trying to get at what was inside. I'm beginning to wonder if the average person can't open the packaging, the product inside might not be worth it. The same goes for software development. While Microsoft can get away with insane plastic protectors around a single disk, the rest of the development world can't. Don't know what I'm talking about? Walk into Bes

Merry Christmas

Apparently my mom (erm, "Santa Claus") has determined that I should get black socks. Unfortunately, my choice in socks is a little bizarre. See, I am your traditional "geek" and therefore wear equivalently odd clothing. Okay, so the black socks are to look all professional and what-not and that is fine, but let's step outside in these black socks for about two seconds. ... Brr. That was cold (sub-zero temperatures here). And guess what? My feet froze. Now I've got to thaw out. And in the meantime, I had to endure the uncomfortable nature of these socks. So, what is my definition of a good pair of black socks? First off, they have to be comfortable. I can't find a single pair of black socks on eBay that sound comfortable. I like 100% cotton in my socks. I see pairs with spandex and nylon and rayon and all sorts of other uncomfortable materials. Comfort is also defined by how warm I stay with them on. Since I have almost no body fat, I chill easil

Unhappy penguin

There is a poll going on at This poll is completely unnecessary. Andre Lamothe wrote a book eons ago on how to write a game. Apparently people don't pay attention to the people who have made successful games to learn how successful games are created. That said, you need marketing and a publisher. Not just a good game. About half the work involved is marketing and distribution of the product. The other half is the development of the actual game: Storyline, graphics, genre, the little extras (or, in the case of a game like FF7, NeverWinter Nights, other RPG goes here, little side quests - although in FF7, Emerald Weapon was insanely difficult to beat), the look-and-feel of the default controls, music, audible and ambient sounds, enemies, proper collision detection, the menu system (never underestimate the importance of a good menu system), etc. all work together to make a unified game. Then, once the game is made, beta tested, and ready for gold, i